Project : Aurora Mission : Sleazy hospital(ag) Points : 35 Other rewards: Static : ? Min. level : 1 Authors : Lsd, Pval Last change : added version 2 (still needs improvement) Last modified: 20011227 2 scripts versions: 1. Find the bed with the lunatic, it's far west on the first or second floor, get the screwdriver that's in his bed. Goto the top floor and unscrew screws of the plate that's on the wall there, when you're done, take the key from the hole in the wall. Now enter the corridor, check the wall there, there should be a key-ring there with a key on it, continue to the cells. Find a pen in the pocket of a straightjacket in the prison cells on the top level. Fill it with a drop of blood, which forms when you pick up the heart in another cell. Then get the application form for the zombie repair diplom, it's on the desk on the second floor. In the locked drawer of the desk is a book you need, unlock the drawer, open it, and take the book. Now sign the form and count Vlad will then come and teach you. After that you can repair the zombie nurse, by putting the heart in her chest and repairing her. Give her the straightjacket and the key to the cell and then take her to the lunatic down the stairs. Done 2. Hp:317 Fp:111 E:+0 >Planet Aurora, docking bay (n). The shuttle Public2 has landed here Cab pilot A public ship summoning button A time-table A large poster, beckoning you to read it Hp:317 Fp:111 E:+0 >n Outside the space-port (w, n, s). Hp:317 Fp:111 E:+0 >n Lane (w, n, e, s). Hp:317 Fp:111 E:+0 >e Sleazy hospital hall (u, w, out). Hp:317 Fp:112 E:+0 >u Evading the patients, you stumble up towards the dark second floor. Second floor hall (u). Hp:317 Fp:112 E:+0 >u Third floor hall (u, d, s). A heavy chair Hp:317 Fp:112 E:+0 >u Fourth floor hall (d). Hp:317 Fp:112 E:+0 >d Third floor hall (u, d, s). A heavy chair Hp:317 Fp:112 E:+0 >s Third floor ward (n, s). Hp:317 Fp:112 E:+0 >s Third floor office (n). Hp:317 Fp:112 E:+0 >n n Third floor ward (n, s). Hp:317 Fp:112 E:+0 >Third floor hall (u, d, s). A heavy chair Hp:317 Fp:112 E:+0 >l Third floor hall. The third floor looks like heaven compared to the second. There are zombie nurses, patients that look alive, and even some clean beds. The sun shines in through a large open window. The hall leads south towards the ward. A broken stairway leads up and down. A metal desk stands in a corner. A heavy chair Hp:317 Fp:113 E:+0 >la desk This is a heavy metal desk with one closed drawer. Hp:317 Fp:113 E:+0 >la drawer A sturdy looking drawer. It is locked. Hp:317 Fp:113 E:+0 >d Second floor hall (u). Hp:317 Fp:114 E:+0 >l Second floor hall. You can see almost nothing and should be extremely thankful for that. You can hear faint cries for help, however, changing abruptly to gargling noises. Then complete silence. You decide you don't like it here. A stairway leads up and down. South you notice a pale glowing light. Hp:317 Fp:114 E:+0 >d You try to make your way downstairs. Suddenly a tall, bearded, schizophrenic blocks your path. He eagerly waves a broken bottle at you. You think it better not to test his enthusiasm and back out. You'll never get past him alone... Hp:317 Fp:114 E:+0 >la stairway Broken stairs leading up and down. Hp:317 Fp:115 E:+0 >la stairs Broken stairs leading up and down. Hp:317 Fp:115 E:+0 >la path There is no path here. Hp:317 Fp:115 E:+0 >la light The broken bottles to the south reflect some pale glowing light. Hp:317 Fp:115 E:+0 >la bottles A pale glowing light reflected by some broken bottles. Hp:317 Fp:115 E:+0 >search bottles What ? Hp:317 Fp:116 E:+0 >s Second floor ward (abandoned) (n). Zombie nurse (torn apart) Hp:317 Fp:116 E:+0 >la nurse This zombie nurse really has been torn apart. Only a skilled Zombie Nurse Repairer could possibly repair it. A large hole is where once its heart was. Hp:317 Fp:116 E:+0 >la hole A large hole, previously containing a heart. You can faintly make out some half-ripped out arteries. Hp:317 Fp:116 E:+0 >search hole What ? Hp:317 Fp:117 E:+0 >l in hole A large hole, previously containing a heart. You can faintly make out some half-ripped out arteries. Hp:317 Fp:117 E:+0 >la arteries They are half-ripped out. Hp:317 Fp:117 E:+0 >l Second floor ward (abandoned). A large room filled with torn apart beds, piles of broken bottles and brutally slaughtered people. North you can faintly see the hall, south the light seems somewhat brighter. Zombie nurse (torn apart) Hp:317 Fp:117 E:+0 >la room There is no room here. Hp:317 Fp:117 E:+0 >la beds Heavily torn apart hospital beds, some stained with the remains of patients. Hp:317 Fp:117 E:+0 >la remains Bits and pieces of some unfortunate patients. Hp:317 Fp:118 E:+0 >la bits There is no bits here. Hp:317 Fp:118 E:+0 >search beds What ? Hp:317 Fp:118 E:+0 >la people They look brutally slaughtered. Hp:317 Fp:118 E:+0 >la bottles Piles of sharp looking broken bottles. Hp:317 Fp:119 E:+0 >la piles Piles of sharp looking broken bottles. Hp:317 Fp:119 E:+0 >search piles What ? Hp:317 Fp:119 E:+0 >search bottles What ? Hp:317 Fp:119 E:+0 >get bottle The bottles are too sharp to handle. Hp:317 Fp:119 E:+0 >l Second floor ward (abandoned). A large room filled with torn apart beds, piles of broken bottles and brutally slaughtered people. North you can faintly see the hall, south the light seems somewhat brighter. Zombie nurse (torn apart) Hp:317 Fp:119 E:+0 >la light A glowing light reflected by some broken bottles. Hp:317 Fp:119 E:+0 >la south There is no south here. Hp:317 Fp:120 E:+0 >s You walk carefully to the light. A tall bearded, apparently schizophrenic, man is carrying a large human-sized bag, its contents unknown. Suddenly he notices you and with a strange gloom in his eyes he starts chasing you, waving his broken bottle enthusiastically. You try to run, slip, fall and wake up to find yourself: Third floor ward, in bed. A blood-stained screwdriver Hp:317 Fp:120 E:+0 >get all A blood-stained screwdriver: Ok. Hp:317 Fp:120 E:+0 >l Third floor ward, in bed. In a bed together with a fat ape-like character that grunts at you. He suddenly turns over to vomit on the floor, almost pushing you out of bed. You yourself are slowly turning a rather awkward shade of green. stand up Reluctantly you get out of bed into the cruel world outside. Third floor ward (n, s). Hp:317 Fp:121 E:+0 >l Third floor ward. You are in a large room crowded with beds, each containing at least two patients. For some reason the ward on the second floor seems unavailable. Running around nervously are zombie nurses loaded with syringes and stuff. An exit leads north towards the hall. To the south lies an abandoned office. Hp:317 Fp:121 E:+0 >la beds Row after row of crowded hospital beds. Hp:317 Fp:121 E:+0 >search beds What ? Hp:317 Fp:122 E:+0 >la patients The patients are crammed in the beds. Most of them look alive. Hp:317 Fp:122 E:+0 >la ward You are in the ward on the third floor. Hp:317 Fp:122 E:+0 >la nurses The zombie nurses are running aimlessly on all four legs, their three arms filled with needles and bandages. Hp:317 Fp:122 E:+0 >la needeles There is no needeles here. Hp:317 Fp:123 E:+0 >la needles They are needles all right. Hp:317 Fp:123 E:+0 >la bandages They are bandages all right. Hp:317 Fp:123 E:+0 >get needles You can't do that. Hp:317 Fp:123 E:+0 >la office An abandoned office lies south. Hp:317 Fp:124 E:+0 >s Third floor office (n). Hp:317 Fp:124 E:+0 >l Third floor office. An abandoned office littered with torn pieces of paper and broken remnants of a desk. Everything is covered with yellowish stains, partly responsible for the foul stench. The main contributor of the hideous odour is the bluish corpse lying in the center of the room. High up against the south wall are some shelves. To the north lies the ward. Hp:317 Fp:124 E:+0 >la office You are inside it, silly. Hp:317 Fp:124 E:+0 >la paper Torn, urine-stained, pieces of paper. Hp:317 Fp:124 E:+0 >get paper You pick up a yellowish piece of paper. Hp:317 Fp:124 E:+0 >la paper An urine-stained piece of paper. It looks absolutely worthless. Hp:317 Fp:124 E:+0 >i An urine-stained piece of paper A blood-stained screwdriver A wrist Chronometer (worn) An official spaceship driving licence A platinum creditcard Hp:317 Fp:125 E:+0 >la desk Once a proud solid desk, it is now broken nearly in half. The flat workarea is cracked through the middle and now rests on the floor. Hp:317 Fp:125 E:+0 >la workarea There is no workarea here. Hp:317 Fp:125 E:+0 >la floor There is no floor here. la shelves All shelves are empty, except the top one. You notice a heavy looking book there, just out of your reach. Hp:317 Fp:126 E:+0 >la book A heavy looking book. Someone has scribbled something like 'Handbo...' on it. Hp:317 Fp:126 E:+0 >get book from shelves You can't quite reach the shelves. If only you were taller.... Hp:317 Fp:126 E:+0 >n Third floor ward (n, s). Hp:317 Fp:127 E:+0 >n Third floor hall (u, d, s). A heavy chair Hp:317 Fp:129 E:+0 >l Third floor hall. The third floor looks like heaven compared to the second. There are zombie nurses, patients that look alive, and even some clean beds. The sun shines in through a large open window. The hall leads south towards the ward. A broken stairway leads up and down. A metal desk stands in a corner. A heavy chair Hp:317 Fp:237 E:+0 >get chair Ok. Hp:317 Fp:237 E:+0 >i A heavy chair An urine-stained piece of paper A blood-stained screwdriver A wrist Chronometer (worn) An official spaceship driving licence A platinum creditcard Hp:317 Fp:237 E:+0 >s Third floor ward (n, s). Hp:317 Fp:237 E:+0 >s Third floor office (n). Hp:317 Fp:238 E:+0 >la chair An ornately carved, heavy wooden chair. The chair is easily capable of supporting your weight. Hp:317 Fp:239 E:+0 >drop chair Ok. Hp:317 Fp:239 E:+0 >l Third floor office. An abandoned office littered with torn pieces of paper and broken remnants of a desk. Everything is covered with yellowish stains, partly responsible for the foul stench. The main contributor of the hideous odour is the bluish corpse lying in the center of the room. High up against the south wall are some shelves. To the north lies the ward. A heavy chair Hp:317 Fp:239 E:+0 >la wall High up against the south wall are some book shelves. Hp:317 Fp:290 E:+0 >climb shelves using chair What ? Hp:317 Fp:293 E:+0 >stand on chair You stand on the chair. You are standing on a heavy chair which is in: Third floor office (n). Hp:317 Fp:294 E:+0 >get book You take the book from the shelves. Hp:317 Fp:294 E:+0 >l You are standing on a heavy chair which is in: Third floor office. An abandoned office littered with torn pieces of paper and broken remnants of a desk. Everything is covered with yellowish stains, partly responsible for the foul stench. The main contributor of the hideous odour is the bluish corpse lying in the center of the room. High up against the south wall are some shelves. To the north lies the ward. Hp:317 Fp:294 E:+0 >step down You stand down from the chair. Third floor office (n). A heavy chair Hp:317 Fp:295 E:+0 >get all A heavy chair: Ok. Hp:317 Fp:295 E:+0 >n Third floor ward (n, s). Hp:317 Fp:295 E:+0 >n Third floor hall (u, d, s). Hp:317 Fp:295 E:+0 >u Fourth floor hall (d). Hp:317 Fp:295 E:+0 >l Fourth floor hall. A large empty hall with an iron door leading south. A broken stairway leads down to the third floor. There is a lever next to a brass plate on the wall. Hp:317 Fp:295 E:+0 >la plate A brass plate, firmly secured with four screws. It looks like this: +-------------------------------------------------------------------------+ | ___ ___ | | /___\\ EMERGENCY EXIT /___\\ | | \\___/ \\___/ | | | | | | Pull lever in case of an emergency. Use only when no other options | | are available. | | | | WARNING: The management is not responsible for the loss of | | valuable items. | | ___ ___ | | /___\\ /___\\ | | \\___/ \\___/ | | | +-------------------------------------------------------------------------+ Hp:317 Fp:295 E:+0 >unscrew screws You unscrew four copper screws that secured a brass plate. The plate falls to the ground. Hp:317 Fp:296 E:+0 >l Fourth floor hall. A large empty hall with an iron door leading south. A broken stairway leads down to the third floor. There is a lever next to a hole in the wall. A brass plate [x4] A copper screw Hp:317 Fp:296 E:+0 >get all A brass plate: Ok. A copper screw: Ok. A copper screw: Ok. A copper screw: Ok. A copper screw: Ok. Hp:317 Fp:296 E:+0 >la hole A small hole that contains a pen. Hp:317 Fp:296 E:+0 >get pen from hole You take a pen from the hole. Hp:317 Fp:296 E:+0 >la hole An empty hole. Hp:317 Fp:297 E:+0 >s You slam your face into the closed iron door. You feel rather foolish. Hp:317 Fp:297 E:+0 >open door You gently open the iron door. Hp:317 Fp:297 E:+0 >s Fourth floor ward (s). Hp:317 Fp:297 E:+0 >l Fourth floor ward. A faintly lit waiting room leading south into a narrow corridor. An iron door leads north. There is a faint glittering on the west wall. Hp:317 Fp:297 E:+0 >la glittering The glittering comes from a key-ring, hung on a nail. Hp:317 Fp:298 E:+0 >get ring You take the key-ring from the nail. Hp:317 Fp:298 E:+0 >la ring A key-ring. You can attach a key to it with 'attach key to ring'. If you want to attach all of your keys, use 'attach all to ring'. To remove a key use 'take key from ring'. The ring contains one key: An iron key. Hp:317 Fp:298 E:+0 >s Fourth floor corridor (n). Hp:317 Fp:299 E:+0 >l Fourth floor corridor. A narrow corridor with 8 doors on either side. A floor-plan has been hung on the wall. An exit leads north to the waiting-room. Hp:317 Fp:299 E:+0 >la plan 1 2 3 4 5 6 7 8 +--|=|--|=|--|=|--|=|--|=|--|=|--|=|--|=|--+ | | | | +--|=|--|=|--| |--|=|--|#|--|=|--|=|--|=|--+ 9 10 11 12 13 14 15 16 Hp:317 Fp:299 E:+0 >enter door 11 You enter cell number 11. A solitary confinement cell. A bloody heart Hp:317 Fp:299 E:+0 >get all As you pick up the heart, you spill some blood. A bloody heart: Ok. Hp:317 Fp:299 E:+0 >get all A drop of blood: Ok. Hp:317 Fp:299 E:+0 >l A solitary confinement cell. In a corner stands a wooden bed without a mattress. An open iron door leads out of this miserable place. Hp:317 Fp:299 E:+0 >out You leave cell number 11. Fourth floor corridor (n). Hp:317 Fp:299 E:+0 >unlock door 13 You unlock iron door number 13 with the iron key. Hp:317 Fp:300 E:+0 >open door 13 You open iron door number 13. Hp:317 Fp:300 E:+0 >enter door 13 You enter cell number 13. A solitary confinement cell. A strait-jacket Hp:317 Fp:300 E:+0 >get all A strait-jacket: Too heavy. Hp:317 Fp:300 E:+0 >i A drop of blood A bloody heart A key-ring An empty pen [x4] A copper screw A brass plate A heavy chair Handbook On Zombie Nurse Repairing (Transylvanian version) An urine-stained piece of paper A blood-stained screwdriver A wrist Chronometer (worn) An official spaceship driving licence A platinum creditcard Hp:317 Fp:301 E:+0 >drop chair Ok. Hp:317 Fp:301 E:+0 >get jacket A strait-jacket: Ok. Hp:317 Fp:302 E:+0 >out You leave cell number 13. Fourth floor corridor (n). A heavy chair Hp:317 Fp:302 E:+0 >n Fourth floor ward (s). Hp:317 Fp:302 E:+0 >n Fourth floor hall (d). Hp:317 Fp:302 E:+0 >n You can't go in that direction. Hp:317 Fp:302 E:+0 >d Third floor hall (u, d, s). Hp:317 Fp:302 E:+0 >la paper An urine-stained piece of paper. It looks absolutely worthless. Hp:317 Fp:302 E:+0 >l Third floor hall. The third floor looks like heaven compared to the second. There are zombie nurses, patients that look alive, and even some clean beds. The sun shines in through a large open window. The hall leads south towards the ward. A broken stairway leads up and down. A metal desk stands in a corner. Hp:317 Fp:302 E:+0 >la nurses The zombie nurses seem friendly enough. They look a bit odd though, with the extra arms and legs. Hp:317 Fp:303 E:+0 >la desk This is a heavy metal desk with one closed drawer. Hp:317 Fp:303 E:+0 >open drawer You try opening the locked drawer with your bare hands. After four hours of trying you give up. This is one mighty strong desk. Hp:317 Fp:304 E:+0 >open drawer with screwdriver Open what? Hp:317 Fp:307 E:+0 >climb window You carefully climb through the window, trying to keep your balance but failing miserably. You feel your grip slipping and you tumble down towards the pavement. You pass out. Third floor ward, in bed. Hp:317 Fp:308 E:+0 >la bed A dirty hospital bed. The sheets look brownish, probably from the dried blood. Hp:317 Fp:308 E:+0 >l Third floor ward, in bed. You are lying in bed. The last thing you remember is that you jumped out of a window. You feel like you fell from a three-storey building. Which you did. Hp:317 Fp:309 E:+0 >stand up Reluctantly you get out of bed into the cruel world outside. Third floor hall (u, d, s). Hp:317 Fp:309 E:+0 >l Third floor hall. The third floor looks like heaven compared to the second. There are zombie nurses, patients that look alive, and even some clean beds. The sun shines in through a large open window. The hall leads south towards the ward. A broken stairway leads up and down. A metal desk stands in a corner. Hp:317 Fp:309 E:+0 >la desk This is a heavy metal desk with one closed drawer. Hp:317 Fp:310 E:+0 >la pen An empty pen. At the top of the pen is a small opening that leads to the reservoir. Hp:317 Fp:311 E:+0 >put blood in pen You insert your drop of blood in the pen. Hp:317 Fp:312 E:+0 >i A strait-jacket A drop of blood A bloody heart A key-ring A pen filled with blood [x4] A copper screw A brass plate Handbook On Zombie Nurse Repairing (Transylvanian version) An urine-stained piece of paper A blood-stained screwdriver A wrist Chronometer (worn) An official spaceship driving licence A platinum creditcard la jacket This strait-jacket has long sleeves that can be bound together to prevent violent actions of mentally ill people. You probably can wear it, but you won't get far. On the left side is a breast-pocket. It really looks brand-new. Hp:317 Fp:314 E:+0 >la pocket There is a copper key in the pocket. Hp:317 Fp:315 E:+0 >get key from pocket You take the copper key out of the pocket. Hp:317 Fp:315 E:+0 >unlock drawer You unlock the drawer with the copper key. Hp:317 Fp:316 E:+0 >open drawer You open the drawer. Hp:317 Fp:316 E:+0 >l in drawer A sturdy looking drawer. It is open. There is a piece of paper lying in it. Hp:317 Fp:316 E:+0 >get paper from drawer You take the paper from the drawer. Hp:317 Fp:316 E:+0 >la paper An application form. Luckily it isn't written in Transylvanian. Hp:317 Fp:317 E:+0 >la form An application form. Luckily it isn't written in Transylvanian. Hp:317 Fp:317 E:+0 >la book A heavy book containing at least 2000 pages. The front cover looks impressive but unintelligible, since it is written entirely in Transylvanian characters. Fortunately, the previous owner scribbled "Handbook On Zombie Nurse Repairing" on it, so at least you know what it is. Hp:317 Fp:317 E:+0 >la ring A key-ring. You can attach a key to it with 'attach key to ring'. If you want to attach all of your keys, use 'attach all to ring'. To remove a key use 'take key from ring'. The ring contains one key: An iron key. Hp:317 Fp:317 E:+0 >take key from ring You take an iron key from the key-ring. Hp:317 Fp:317 E:+0 >la key A sturdy, heavily used, iron key. Hp:317 Fp:317 E:+0 >la key 2 A small copper key, commonly used for office furniture. Hp:317 Fp:317 E:+0 >la paper An application form. Luckily it isn't written in Transylvanian. Hp:317 Fp:317 E:+0 >read form The application form states that only enthusiastic and hardworking students will be accepted. You, of course, fit that description easily. It then continues with some gibberish about 'no guarantees', 'legally responsible', 'you are to blame', 'at your own expense' etc. Nothing of this interests you, except for the bottom line that says: S I G N H E R E Hp:317 Fp:317 E:+0 >sign form You sign the application form. It disappears in a cloud of sulfur. Hp:317 Fp:317 E:+0 >Suddenly the world starts spinning around you and everything goes dark. A Transylvanian study room. Vladimir the teacher Vladimir says: Ah! A new student at last. I really needed some new blood. query vladimir Vladimir the teacher level : 18 credits : 1844 hp : 540 fp : 540 align : defected to the Dark side ac : superior wc : superb attacker : none Hp:317 Fp:302 E:+0 >Vladimir says: Let me see if you have the right textbook. Vladimir says: Very good, you brought the Handbook with you. Vladimir looks at you with his piercing eyes. Vladimir says: You feel very sleepy. Vladimir says: You are unable to move. You are completely hypnotized. Everything becomes black. Vladimir examines your neck. After a seemingly endless moment, you come round again. Vladimir says: Congratulations! Thanks to my hypnosis you passed your exam. Vladimir says: And to think that it only took you 3 years, I'm very proud. Vladimir wipes away a tear. Vladimir examines your neck. Vladimir says: But enough of this silly sentiment, here is your diploma. Vladimir examines your neck. Vladimir gives you a piece of paper. la paper An urine-stained piece of paper. It looks absolutely worthless. Hp:317 Fp:306 E:+0 >Vladimir says: And I have seen enough of your ugly face. i An offical Zombie Nurse Repairer diploma An iron key A small copper key A strait-jacket A bloody heart A key-ring An empty pen [x4] A copper screw A brass plate Handbook On Zombie Nurse Repairing (Transylvanian version) An urine-stained piece of paper A blood-stained screwdriver A wrist Chronometer (worn) An official spaceship driving licence A platinum creditcard Hp:317 Fp:306 E:+0 >Vladimir makes a strange gesture. la diploma This official Zombie Nurse Repairer diploma proclaims that Lsd has successfully followed a course in Zombie Nurse repairing. Hp:317 Fp:306 E:+0 >Suddenly the world starts spinning around you and everything goes dark. Fourth floor hall (d). d Third floor hall (u, d, s). A heavy chair Hp:317 Fp:307 E:+0 >d Second floor hall (u). Hp:317 Fp:307 E:+0 >s Second floor ward (abandoned) (n). Zombie nurse (torn apart) Hp:317 Fp:307 E:+0 >repair nurse The nurse misses a vital organ. Hp:317 Fp:307 E:+0 >la heart A bloody heart, brutally ripped from a zombie's chest. Hp:317 Fp:308 E:+0 >insert heart You insert the heart into the nurse. Hp:317 Fp:308 E:+0 >la heart It lies loosely in the zombie's chest. Hp:317 Fp:308 E:+0 >repair nurse Reluctantly you start working on the zombie nurse. Thanks to the course, it only takes you three hours to scrape the bits and pieces together into a more or less functioning zombie. You look with a sense of accomplishment at it. Hp:317 Fp:308 E:+0 >Zombie nurse stands up on all four legs and looks admiringly at you. It will follow you anywhere. l Second floor ward (abandoned). A large room filled with torn apart beds, piles of broken bottles and brutally slaughtered people. North you can faintly see the hall, south the light seems somewhat brighter. Zombie nurse (beautifully repaired) Hp:317 Fp:309 E:+0 >la nurse Zombie nurse has three arms and four legs. Its face looks like a freshly opened can of worms, all wriggling to get out. Apart from that, it seems to be friendly. It has been expertly repaired by Lsd. Hp:317 Fp:309 E:+0 >give jacket to nurse Ok. Hp:317 Fp:310 E:+0 >Zombie nurse says: Thank you Lsd, I really needed that. give key to nurse Ok. Hp:317 Fp:311 E:+0 >Zombie nurse says: Thank you Lsd, now I can lock up the maniac. i An offical Zombie Nurse Repairer diploma A small copper key A key-ring An empty pen [x4] A copper screw A brass plate Handbook On Zombie Nurse Repairing (Transylvanian version) An urine-stained piece of paper A blood-stained screwdriver A wrist Chronometer (worn) An official spaceship driving licence A platinum creditcard Hp:317 Fp:311 E:+0 >n Second floor hall (u). Hp:317 Fp:312 E:+0 >Zombie nurse arrives. d You try to make your way downstairs. Suddenly a tall bearded schizophrenic blocks your path. He eagerly waves a broken bottle at you. The zombie nurse immediately reacts. It grabs him with two of its three arms. Hp:317 Fp:312 E:+0 >l The maniac lashes out with his broken bottle. Second floor hall. You can see almost nothing and should be extremely thankful for that. You can hear faint cries for help, however, changing abruptly to gargling noises. Then complete silence. You decide you don't like it here. A stairway leads up and down. South you notice a pale glowing light. Tall bearded schizophrenic Zombie nurse (beautifully repaired) Hp:317 Fp:312 E:+0 >The zombie nurse blocks his attack with its third arm. Zombie nurse says: You won't get me so easy this time! query schizophrenic Tall bearded schizophrenic level : 9 credits : 0 hp : 130 fp : 130 align : avoid at all cost! ac : good wc : fine attacker : none Hp:317 Fp:298 E:+0 >The schizophrenic cuts open one of the nurse's arms. The nurse tries frantically to restrain him with its remaining two arms. The nurse fetches its strait-jacket. With a quick move, it manages to wrap the strait-jacket around the maniac. The schizophrenic frantically struggles to get free, but to no avail. The nurse binds the sleeves tightly together. Zombie nurse says: Thank you for your help, I will bring this pitiful excuse for a human being back to his cell. Zombie nurse bows gracefully. Zombie nurse leaves up, carrying the struggling schizophrenic with it. You fulfilled the mission again! Whatever for? }